Metal Spring
Crafting recipe
2
50 Workbench
Level 3
Craft time 1s
Research & tech tree
To craft the Metal Spring you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
60 Scrap
Blueprint Research cost
60
60
Tech tree In the level 3 workbench tree
Node
60 Scrap
Unlocked Total scrap to reach
60
60 Item WorkbenchNeeds
Abyss Assault Rifle Level 3×4
Assault Rifle Level 3×4
Bolt Action Rifle Level 3×1
Crystal Assault Rifle Diamond Level 3×4
Crystal Assault Rifle Emerald Level 3×4
Crystal Assault Rifle Pink Diamond Level 3×4
Crystal Assault Rifle Ruby Level 3×4
Crystal Assault Rifle Sapphire Level 3×4
Custom SMG Level 2×1
Door Closer None×1 Generic vehicle chassis Level 1×1
HMLMG Level 3×3
Handmade SMG Level 1×1
High Caliber Revolver Level 2×1
Ice Assault Rifle Level 3×4
Jungle Relic Assault Rifle Level 3×4
Krieg Shotgun Level 2×1
L96 Rifle Level 3×5
LR-300 Assault Rifle Level 3×2
Large Chassis Level 1×4
M16A2 Level 3×2
M249 Level 3×6
M39 Rifle Level 3×4
M4 Shotgun Level 3×3 Needs is how many of this item one craft takes, at the workbench the recipe asks for.
RecyclerGuaranteed outputExtra chance output
Green 50%
×10
×1 None
Green (powered) 60%
×12
×1
20% Red 75%
×15
×1
50% Yellow 40%
×8
80% Recycled item Yellow 40%Green 50%Green (powered) 60%Red 75%
Abyss Assault Rifle ×1 +60%×2×2 +40%×3
Assault Rifle ×1 +60%×2×2 +40%×3
Bolt Action Rifle +40%+50%+60%+75%
Crystal Assault Rifle Diamond ×1 +60%×2×2 +40%×3
Crystal Assault Rifle Emerald ×1 +60%×2×2 +40%×3
Crystal Assault Rifle Pink Diamond ×1 +60%×2×2 +40%×3
Crystal Assault Rifle Ruby ×1 +60%×2×2 +40%×3
Crystal Assault Rifle Sapphire ×1 +60%×2×2 +40%×3
Custom SMG +40%+50%+60%+75%
Door Closer +40%+50%+60%+75% Generic vehicle chassis +40%+50%+60%+75%
HMLMG ×1 +20%×1 +50%×1 +80%×2 +25%
Handmade SMG +40%+50%+60%+75%
High Caliber Revolver +40%+50%+60%+75%
Ice Assault Rifle ×1 +60%×2×2 +40%×3
Jungle Relic Assault Rifle ×1 +60%×2×2 +40%×3
Krieg Shotgun +40%+50%+60%+75%
L96 Rifle ×2×2 +50%×3×3 +75%
LR-300 Assault Rifle +80%×1×1 +20%×1 +50%
Large Chassis ×1 +60%×2×2 +40%×3
M16A2 +80%×1×1 +20%×1 +50%
M249 ×2 +40%×3×3 +60%×4 +50%
M39 Rifle ×1 +60%×2×2 +40%×3
M4 Shotgun ×1 +20%×1 +50%×1 +80%×2 +25% What one of each item gives at each recycler: the guaranteed count, and after the + the chance of one more.
SourceConditionChanceAmount
tech_parts_1 — 26.5% ×1–2
Scarecrow — 17.4% ×1–2
Scarecrow_Dungeon — 17.4% ×1–2
Scarecrow_DungeonNoRoam — 17.4% ×1–2
XmasTunnelLootBox — 14.3% ×1–2
crate_normal_2 — 14.3% ×1–2
crate_underwater_advanced — 14.3% ×1–2
invisible_crate_normal_2 — 14.3% ×1–2
wagon_crate_normal_2 — 14.3% ×1–2
Gingerbread_Dungeon — 8.8% ×1–2
Gingerbread_MeleeDungeon — 8.8% ×1–2
NPC_TunnelDweller — 7.4% ×1–2
NPC_TunnelDwellerSpawned — 7.4% ×1–2
NPC_UnderwaterDweller — 7.4% ×1–2
crate_underwater_basic — 4.8% ×1–2
ScientistNPC_Arena — 4.7% ×1–2
ScientistNPC_Bradley — 4.7% ×1–2
ScientistNPC_CH47_Gunner — 4.7% ×1–2
ScientistNPC_Cargo — 4.7% ×1–2
ScientistNPC_Cargo_Turret_Any — 4.7% ×1–2
ScientistNPC_Cargo_Turret_LR300 — 4.7% ×1–2
ScientistNPC_Excavator — 4.7% ×1–2
ScientistNPC_Oilrig — 4.7% ×1–2
ScientistNPC_Outbreak — 4.7% ×1–2
ScientistNPC_Patrol — 4.7% ×1–2
ScientistNPC_Patrol_Arctic — 4.7% ×1–2
ScientistNPC_Roam — 4.7% ×1–2
ScientistNPC_RoamTethered — 4.7% ×1–2
Metal Detector — 2.7% ×2–3
Loot-Barrel-1 — 1.4% ×1–2
Loot-Barrel-2 — 1.4% ×1–2
loot_barrel_1 — 1.4% ×1–2
loot_barrel_2 — 1.4% ×1–2
Shops that hand it out
Scrap