Crystal Assault Rifle Emerald
Statistics
50 DAMAGE
30 MAGAZINE SIZE
7.5 FIRE RATE
4.4s RELOAD TIME
0.2 AIM CONE
1s DRAW TIME
×2 HEADSHOT
2.5 HIP CONE
2.5–3.5° RECOIL
600 SHOTS
100m HEARD AT
×0.35 IN TURRET
4 SLOTS
Crafting recipe
50
200
1
4 Workbench
Level 3
Craft time 35s
Repair
Worn Crystal Assault Rifle Emerald can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
Repair bench No blueprint needed
×13
×41 AmmoDamageDPSAim coneVelocity HeadshotFalloff
5.56 Rifle Ammo 50 181.5 0.2° 375 ×220–100m
Explosive 5.56 Rifle Ammo 55 199.7 0.7° 225 ×220–100m
Incendiary 5.56 Rifle Ammo 56 203.3 0.2° 225 ×220–100m
HV 5.56 Rifle Ammo 50 181.5 0.2° 450 ×220–100m Damage & DPS are per-shot with the listed ammo; aim cone is the spread in degrees, velocity in m/s.
Modifications DamageRate of FireAim ConeHip Aim ConeVelocityRecoilAim SwayCapacity
Variable Zoom Scope –––––+50 %––
Extended Magazine –––––––+25 %
Weapon flashlight ––––––––
Holosight ––-20 %–––––
Weapon Lasersight ––-20 %-50 %––-90 %–
Muzzle Boost –+10 %+0.15+0.5––––
Muzzle Brake -15 %–+0.5+2–-50 %-100 %–
Simple Handmade Sight ––––––––
Oil Filter Silencer -30 %–––-30 %–––
Military Silencer -25 %–––-25 %–––
Soda Can Silencer -30 %–––-35 %–––
8x Zoom Scope –––––+50 %––
Targeting Attachment –––––––– RecyclerGuaranteed outputExtra chance output
Green 50%
×25
×100
×2
50% Green (powered) 60%
×30
×120
×2
60%
40% Red 75%
×37
×150
×3
50%
75% Yellow 40%
×20
×80
×1
40%
60%