Elevator
Statistics
Crafting recipe
3
200
1 Research & tech tree
To craft the Elevator you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
60 Scrap
Blueprint
60
Node
60 Scrap
Unlocked
495 Found at monuments
Repair when placed
A damaged Elevator can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×2
×112.5 Repair
Worn Elevator can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
×1
×46 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×1
×100
50%
50%
×1
×120
80%
60%
×2
×150
25%
75%
×1
×80
20%
40%
Timed Explosive Charge ×3275—
6,600
9,000
600
300
180
15
12
Rocket ×5138.3—
7,000
9,750
500
200
150
20
Satchel Charge ×1541.520%
7,200
10,800
1,200
600
40mm HE Grenade ×3418.1—
2,890
4,080
170
340
51
34
High Velocity Rocket ×3716.5—
7,400
11,100
740
74
Beancan Grenade ×718.515%
8,520
12,780
1,420
Homing Missile ×1165.2—
11,600
17,400
5,220
348
Survey Charge ×1464.1—
8,760
13,140
1,460
2,920
730
Explosive 5.56 Rifle Ammo ×1823.3—
4,550
5,460
910 From full health (600 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap