Salvaged Axe
Statistics
40 DAMAGE
0.8/s ATTACK SPEED
1.5m RANGE
1s DRAW TIME
Yes THROWABLE
500 CONDITION
Crafting recipe
1
5 Workbench Level 2
Craft time
WB2 25s
WB3 −50% 12.5s
Research & tech tree
To craft the Salvaged Axe you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
60 Scrap
Blueprint Research cost
60
60 Tech tree Unlock directly at the workbench
Node
60 Scrap
Unlocked Total scrap to reach
90
90 Repair
Worn Salvaged Axe can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
Repair bench Blueprint required
×1
×31 Node Per hit Wasted Wear
Trees 50 — 0.3
Animals 15 — 1
Per hit is how much of the node one swing takes; wasted is the share destroyed rather than collected, which is why two tools at the same damage do not yield the same. Wear is the condition the tool loses per hit.
RecyclerGuaranteed outputExtra chance output
Green 50%
×2
50%
50% Green (powered) 60%
×3
60% Red 75%
×3
75%
75% Yellow 40%
×2
40% SourceConditionChanceAmount
DM Construction Tools 100–100% 100% ×1
crate_tools 100–100% 2% ×1
invisible_crate_tools 100–100% 2% ×1
MissionLootBox_Basic 100–100% 1.6% ×1
HiddenHackableCrate 100–100% 1.4% ×1
CodelockedHackableCrate 100–100% 1.3% ×1
CodelockedHackableCrate_GhostShip 100–100% 1.3% ×1
CodelockedHackableCrate_Oilrig 100–100% 1.3% ×1
CodelockedHackableCrate_min_build_radius 100–100% 1.3% ×1
CodelockedHackableCrate_no_build_radius 100–100% 1.3% ×1
crate_underwater_basic 100–100% 1.3% ×1
crate_elite 100–100% 0.8% ×1
invisible_crate_elite 100–100% 0.8% ×1
XmasTunnelLootBox 100–100% 0.4% ×1
crate_normal 100–100% 0.4% ×1
invisible_crate_normal 100–100% 0.4% ×1
wagon_crate_normal 100–100% 0.4% ×1
ScientistNPC_Roam_NVG_Variant 100–100% 0.3% ×1
ScientistNPC_Arena 100–100% 0.1% ×1
ScientistNPC_Bradley 100–100% 0.1% ×1
ScientistNPC_CH47_Gunner 100–100% 0.1% ×1
ScientistNPC_Cargo 100–100% 0.1% ×1
ScientistNPC_Cargo_Turret_Any 100–100% 0.1% ×1
ScientistNPC_Cargo_Turret_LR300 100–100% 0.1% ×1
ScientistNPC_Excavator 100–100% 0.1% ×1
ScientistNPC_Oilrig 100–100% 0.1% ×1
ScientistNPC_Outbreak 100–100% 0.1% ×1
ScientistNPC_Patrol 100–100% 0.1% ×1
ScientistNPC_Patrol_Arctic 100–100% 0.1% ×1
ScientistNPC_Roam 100–100% 0.1% ×1
ScientistNPC_RoamTethered 100–100% 0.1% ×1
ScientistNPC_Bradley_Heavy 100–100% 0.1% ×1
ScientistNPC_Heavy 100–100% 0.1% ×1