RF Receiver
Statistics
Crafting recipe
150 Research & tech tree
To craft the RF Receiver you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
285 Repair when placed
A damaged RF Receiver can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×75 Repair
Worn RF Receiver can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×31 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
Needs is how many of this item one craft takes, at the workbench the recipe asks for.
×75
×90
×112
50%
×60
Computer Station +40%+50%+60%+75%
Twitch Rivals Desk +40%+50%+60%+75% What one of each item gives at each recycler: the guaranteed count, and after the + the chance of one more.
Rocket ×1275—
1,400
1,950
100
40
30
4
Satchel Charge ×19520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×235—
170
240
10
20
3
2
High Velocity Rocket ×245—
400
600
40
4
Beancan Grenade ×32015%
360
540
60
Explosive 5.56 Rifle Ammo ×413—
100
120
20
Homing Missile ×512—
500
750
225
15
Survey Charge ×78—
420
630
70
140
35 From full health (50 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.