Search Light
Statistics
Crafting recipe
500
200 Research & tech tree
To craft the Search Light you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
180 Repair when placed
A damaged Search Light can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×100 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×100
×300
×120
×375
×150
×200
×80
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
5
4
Rocket ×2138.3—
2,800
3,900
200
80
60
8
Satchel Charge ×441.520%
1,920
2,880
320
160
40mm HE Grenade ×918.1—
765
1,080
45
90
14
9
High Velocity Rocket ×1016.5—
2,000
3,000
200
20
Beancan Grenade ×188.515%
2,160
3,240
360
Homing Missile ×295.2—
2,900
4,350
1,305
87
Survey Charge ×374.1—
2,220
3,330
370
740
185
Explosive 5.56 Rifle Ammo ×463.3—
1,150
1,380
230 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
You're viewing unreleased data from the staging server. New items and changed stats shown here may differ from live, or never ship.
Search Light
Statistics
Crafting recipe
500
200 Research & tech tree
To craft the Search Light you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
40 Scrap
Blueprint
40
Node
1 Blueprint Fragment
Unlocked
7 Repair when placed
A damaged Search Light can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×100 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×100
×300
×120
×375
×150
×200
×80
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
5
4
Rocket ×2138.3—
2,800
3,900
200
80
60
8
Satchel Charge ×441.520%
1,920
2,880
320
160
40mm HE Grenade ×918.1—
765
1,080
45
90
14
9
High Velocity Rocket ×1016.5—
2,000
3,000
200
20
Beancan Grenade ×188.515%
2,160
3,240
360
Homing Missile ×295.2—
2,900
4,350
1,305
87
Survey Charge ×374.1—
2,220
3,330
370
740
185
Explosive 5.56 Rifle Ammo ×463.3—
1,150
1,380
230 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.