Firebomb
Statistics
10HEALTH
5hDECAY DELAY
8hDECAYS IN
1SEISMIC LEVEL
Crafting recipe
150
50
2 Workbench Level 2
Craft time
WB2 10s
WB3 −50% 5s
Research & tech tree
To craft the Firebomb you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Research table Burn one copy of the item for its blueprint
1 Item
30 Scrap
Blueprint Research cost
30
30
Tech tree In the level 2 workbench tree
Node
30 Scrap
Unlocked Total scrap to reach
690
690 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Blunt 50% 50%
Bullet 50% 50%
Slash 50% 50%
Stab 50% 50%
Explosion -50% 150%
Heat -50% 150%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×75
×25
×1 None
Green (powered) 60%
×90
×30
×1
20% Red 75%
×112
×37
×1
50%
50%
50% Yellow 40%
×60
×20
80% Explosive NeededPer hitDudsRaw cost
40mm HE Grenade ×180—
85
120
10
5
2
1
Beancan Grenade ×172.515%
120
180
20
Explosive 5.56 Rifle Ammo ×147.5—
25
30
5
High Velocity Rocket ×1120—
200
300
20
2
Homing Missile ×125—
100
150
45
3
Rocket ×1450—
1,400
1,950
40
100
30
4
Satchel Charge ×1312.520%
480
720
80
40
Survey Charge ×118—
60
90
10
20
5
Timed Explosive Charge ×1825—
2,200
3,000
100
200
60
4
5 From full health (10 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.