Workbench Level 1
Statistics
Crafting recipe
500
100 Found at monuments
Repair when placed
A damaged Workbench Level 1 can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×50 Repair
Worn Workbench Level 1 can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
×101
×21 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×50
×300
×60
×375
×75
×200
×40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
5
4
Homing Missile ×2262—
200
300
90
6
Rocket ×2312.5—
2,800
3,900
200
80
60
8
Satchel Charge ×227520%
960
1,440
160
80
High Velocity Rocket ×3195—
600
900
60
6
40mm HE Grenade ×862.5—
680
960
40
80
12
8
Beancan Grenade ×86515%
960
1,440
160
Survey Charge ×3614—
2,160
3,240
360
720
180
Explosive 5.56 Rifle Ammo ×3913—
975
1,170
195 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Workbench Level 1
Statistics
Crafting recipe
500
100
50 Found at monuments
Repair when placed
A damaged Workbench Level 1 can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×50
×25 Repair
Worn Workbench Level 1 can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
×101
×21
×11 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×50
×300
×60
×375
×75
×200
×40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
5
4
Homing Missile ×2262—
200
300
90
6
Rocket ×2312.5—
2,800
3,900
200
80
60
8
Satchel Charge ×227520%
960
1,440
160
80
High Velocity Rocket ×3195—
600
900
60
6
40mm HE Grenade ×862.5—
680
960
40
80
12
8
Beancan Grenade ×86515%
960
1,440
160
Survey Charge ×3614—
2,160
3,240
360
720
180
Explosive 5.56 Rifle Ammo ×3913—
975
1,170
195 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.