Storage Adaptor
Statistics
Crafting recipe
100 Research & tech tree
To craft the Storage Adaptor you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
300 Repair when placed
A damaged Storage Adaptor can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×50 Repair
Worn Storage Adaptor can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×21 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×50
×60
×75
×40
40mm HE Grenade ×162.5—
85
120
10
5
2
1
Beancan Grenade ×16515%
120
180
20
High Velocity Rocket ×145—
200
300
20
2
Rocket ×1312.5—
1,400
1,950
40
100
30
4
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
200
60
4
5
Explosive 5.56 Rifle Ammo ×313—
75
90
15
Homing Missile ×312—
300
450
135
9
Survey Charge ×314—
180
270
30
60
15 From full health (30 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Storage Adaptor
Statistics
Crafting recipe
100 Research & tech tree
To craft the Storage Adaptor you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
20 Scrap
Blueprint
20
Node
1 Blueprint Fragment
Unlocked
12 Repair when placed
A damaged Storage Adaptor can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×50 Repair
Worn Storage Adaptor can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×21 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×50
×60
×75
×40
40mm HE Grenade ×162.5—
85
120
10
5
2
1
Beancan Grenade ×16515%
120
180
20
High Velocity Rocket ×145—
200
300
20
2
Rocket ×1312.5—
1,400
1,950
40
100
30
4
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
200
60
4
5
Explosive 5.56 Rifle Ammo ×313—
75
90
15
Homing Missile ×312—
300
450
135
9
Survey Charge ×314—
180
270
30
60
15 From full health (30 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.