Prisoner Hood
Statistics
HeadCOVERS
Crafting recipe
20 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Research
To craft the Prisoner Hood you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
Research table Burn one copy of the item for its blueprint
1 Item
10 Scrap
Blueprint Research cost
10
10 Repair
Worn Prisoner Hood can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
Repair bench Blueprint required
×5 RecyclerGuaranteed outputExtra chance output
Green 50%
×10 None
Green (powered) 60%
×12 None
Red 75%
×15 None
Yellow 40%
×8 None
SourceConditionChanceAmount
crate_underwater_advanced — 1.1% ×1
Scarecrow — 0.5% ×1
Scarecrow_Dungeon — 0.5% ×1
Scarecrow_DungeonNoRoam — 0.5% ×1
crate_normal_2 — 0.4% ×1
invisible_crate_normal_2 — 0.4% ×1
wagon_crate_normal_2 — 0.4% ×1
Gingerbread_Dungeon — 0.2% ×1
Gingerbread_MeleeDungeon — 0.2% ×1
NPC_TunnelDweller — 0.2% ×1
NPC_TunnelDwellerSpawned — 0.2% ×1
NPC_UnderwaterDweller — 0.2% ×1
ScientistNPC_Arena — 0.2% ×1
ScientistNPC_Bradley — 0.2% ×1
ScientistNPC_CH47_Gunner — 0.2% ×1
ScientistNPC_Cargo — 0.2% ×1
ScientistNPC_Cargo_Turret_Any — 0.2% ×1
ScientistNPC_Cargo_Turret_LR300 — 0.2% ×1
ScientistNPC_Excavator — 0.2% ×1
ScientistNPC_Oilrig — 0.2% ×1
ScientistNPC_Outbreak — 0.2% ×1
ScientistNPC_Patrol — 0.2% ×1
ScientistNPC_Patrol_Arctic — 0.2% ×1
ScientistNPC_Roam — 0.2% ×1
ScientistNPC_RoamTethered — 0.2% ×1