Snap Trap
Statistics
Crafting recipe
50
1 Research & tech tree
To craft the Snap Trap you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
30 Scrap
Blueprint
30
Node
30 Scrap
Unlocked
210 Repair when placed
A damaged Snap Trap can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×37.5 Repair
Worn Snap Trap can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
×16
×25
50%
×30
60%
×37
50%
75%
×20
40%
High Velocity Rocket ×1480—
200
300
20
2
Homing Missile ×1530—
100
150
45
3
Rocket ×1350—
1,400
1,950
40
4
100
30
Satchel Charge ×147520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
Beancan Grenade ×211515%
240
360
40
40mm HE Grenade ×390—
255
360
30
3
15
5
Explosive 5.56 Rifle Ammo ×385—
75
90
15
Survey Charge ×1020—
600
900
100
200
50 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Snap Trap
Statistics
Crafting recipe
50
1 Research & tech tree
To craft the Snap Trap you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
40 Scrap
Blueprint
40
Node
1 Blueprint Fragment
Unlocked
7 Repair when placed
A damaged Snap Trap can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×37.5 Repair
Worn Snap Trap can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
×16
×25
50%
×30
60%
×37
50%
75%
×20
40%
High Velocity Rocket ×1480—
200
300
20
2
Homing Missile ×1530—
100
150
45
3
Rocket ×1350—
1,400
1,950
40
4
100
30
Satchel Charge ×147520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
Beancan Grenade ×211515%
240
360
40
40mm HE Grenade ×390—
255
360
30
3
15
5
Explosive 5.56 Rifle Ammo ×385—
75
90
15
Survey Charge ×1020—
600
900
100
200
50 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.