Small Spike Trap
Statistics
Crafting recipe
80 Research
To craft the Small Spike Trap you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
1 Item
10 Scrap
Blueprint
10 Repair when placed
A damaged Small Spike Trap can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×75 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×40
×48
×60
×32
40mm HE Grenade ×180—
85
120
10
5
2
1
Beancan Grenade ×172.515%
120
180
20
High Velocity Rocket ×160—
200
300
20
2
Rocket ×1450—
1,400
1,950
40
100
30
4
Satchel Charge ×1312.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
100
200
60
4
5
Explosive 5.56 Rifle Ammo ×215.5—
50
60
10
Homing Missile ×217—
200
300
90
6
Survey Charge ×218—
120
180
20
40
10 From full health (30 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.