Shotgun Trap
Statistics
Crafting recipe
500
250
2
2 Research & tech tree
To craft the Shotgun Trap you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
60 Scrap
Blueprint
60
Node
60 Scrap
Unlocked
465 Allowed items
Handmade Shell Repair when placed
A damaged Shotgun Trap can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250
×137.5
×15 Repair
Worn Shotgun Trap can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint. Each repair also shaves a little off the item's maximum condition.
×101
×61
×13 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×125
×1
×1
×300
×150
×1
×1
20%
20%
×375
×187
×1
×1
50%
50%
50%
×200
×100
80%
80%
High Velocity Rocket ×1345—
200
300
20
2
Homing Missile ×1512—
100
150
45
3
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
Rocket ×2282.5—
2,800
3,900
80
8
200
60
Satchel Charge ×219520%
960
1,440
160
80
Beancan Grenade ×74515%
840
1,260
140
40mm HE Grenade ×840.5—
680
960
80
8
40
12
Explosive 5.56 Rifle Ammo ×2413—
600
720
120
Survey Charge ×339.2—
1,980
2,970
330
660
165 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Shops that hand it out
Scrap