Small Ramp
Statistics
Crafting recipe
250
2 Research & tech tree
To craft the Small Ramp you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
180 Repair when placed
A damaged Small Ramp can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×125
×15 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×125
×1
×150
×1
20%
×187
×1
50%
50%
×100
80%
Rocket ×1553.8—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×11100—
2,200
3,000
200
100
60
4
5
Satchel Charge ×217020%
960
1,440
160
80
40mm HE Grenade ×572.8—
425
600
25
50
8
5
High Velocity Rocket ×567.5—
1,000
1,500
100
10
Beancan Grenade ×93515%
1,080
1,620
180
Homing Missile ×1521—
1,500
2,250
675
45
Survey Charge ×1916.6—
1,140
1,710
190
380
95
Explosive 5.56 Rifle Ammo ×2214—
550
660
110 From full health (300 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Door Closer Door closer