Fish Trophy
Statistics
Crafting recipe
75 Repair when placed
A damaged Fish Trophy can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×38 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×37
50%
×45
×56
25%
×30
Rocket ×1249—
1,400
1,950
100
40
30
4
Satchel Charge ×191.520%
480
720
80
40
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×332.6—
255
360
15
30
5
3
High Velocity Rocket ×331.5—
600
900
60
6
Beancan Grenade ×419.515%
480
720
80
Homing Missile ×89.6—
800
1,200
360
24
Explosive 5.56 Rifle Ammo ×116.9—
275
330
55
Survey Charge ×117.4—
660
990
110
220
55 From full health (75 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Fish Trophy
Statistics
Crafting recipe
75 Repair when placed
A damaged Fish Trophy can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×38 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×37
50%
×45
×56
25%
×30
Rocket ×1249—
1,400
1,950
100
40
30
4
Satchel Charge ×191.520%
480
720
80
40
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×332.6—
255
360
15
30
5
3
High Velocity Rocket ×331.5—
600
900
60
6
Beancan Grenade ×419.515%
480
720
80
Homing Missile ×89.6—
800
1,200
360
24
Explosive 5.56 Rifle Ammo ×116.9—
275
330
55
Survey Charge ×117.4—
660
990
110
220
55 From full health (75 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.