Short Ice Wall
Statistics
200HEALTH
8hDECAYS IN
Crafting recipe
300 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Repair when placed
A damaged Short Ice Wall can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×150 Damage type Reduction Damage taken
Arrow 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bite 99% 1%
Bullet 99% 1%
Blunt 98% 2%
Slash 98% 2%
Stab 95% 5%
Bleeding 70% 30%
Cold 70% 30%
Poison 70% 30%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×150 None
Green (powered) 60%
×180 None
Red 75%
×225 None
Yellow 40%
×120 None
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
5
4
Rocket ×2139—
2,800
3,900
200
80
60
8
Satchel Charge ×451.520%
1,920
2,880
320
160
40mm HE Grenade ×1118.6—
935
1,320
55
110
17
11
High Velocity Rocket ×1316.5—
2,600
3,900
260
26
Beancan Grenade ×191115%
2,280
3,420
380
Homing Missile ×395.2—
3,900
5,850
1,755
117
Survey Charge ×484.2—
2,880
4,320
480
960
240
Explosive 5.56 Rifle Ammo ×613.3—
1,525
1,830
305 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Opened item ChanceAmount
Medium Present 6.4%×3–5 The chance is for a single roll of what the item gives when opened.
SourceConditionChanceAmount
Gingerbread_Dungeon — 6.4% ×3–5
Gingerbread_MeleeDungeon — 6.4% ×3–5
stocking_large_deployed — 1.9% ×3–5