Netting
Statistics
100HEALTH
×1UPKEEP
3hDECAYS IN
Crafting recipe
1 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Research
To craft the Netting you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
Research table Burn one copy of the item for its blueprint
1 Item
10 Scrap
Blueprint Research cost
10
10 Repair when placed
A damaged Netting can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×15 Damage type Reduction Damage taken
Radiation 100% 0%
Arrow 80% 20%
Blunt 80% 20%
Bullet 80% 20%
Slash 80% 20%
Stab 80% 20%
Bleeding 70% 30%
Cold 70% 30%
Poison 70% 30%
Heat 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
50% Green (powered) 60%
60% Red 75%
75% Yellow 40%
40% Explosive NeededPer hitDudsRaw cost
Rocket ×1290—
1,400
1,950
100
40
30
4
Satchel Charge ×115520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
High Velocity Rocket ×260—
400
600
40
4
40mm HE Grenade ×346—
255
360
15
30
5
3
Beancan Grenade ×33515%
360
540
60
Explosive 5.56 Rifle Ammo ×521—
125
150
25
Homing Missile ×814—
800
1,200
360
24
Survey Charge ×1010.4—
600
900
100
200
50 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.