Tiger
ANIMALStatistics
240 HEALTH
15 m/s TOP SPEED
60 HARDEST HIT
Carnivore DIET
0.5 / km² POPULATION
Where it spawns
- Biomes
- Jungle
- Never on
- Cliff
- Summit
- Beachside
- Beach
- Ocean
- Oceanside
- Decor
- Monument
- Road
- Swamp
- River
- Lake
- Offshore
- Railside
- Building
- Cliffside
- Mountain
- Clutter
The spawn rules the map uses. Population is the density the server aims for per square kilometre, which admins can change.
Movement
1.7 m/s WALK · 6 km/h
3.5 m/s JOG · 13 km/h
7 m/s RUN · 25 km/h
8.3 m/s SPRINT · 30 km/h
15 m/s FULL SPRINT · 54 km/h
A player sprints at about 5.5 m/s. Anything faster than that here will catch you on open ground.
Senses
- Sight
- 40 m
- Field of view
- 200°
- Long sight
- 80 m
- Hearing
- 50 m
- Senses touch within
- 6 m
- Smells food within
- 30 m
- Notices fire within
- 20 m
Reactions
- Runs up to
- 50 m
- Gives up a fight after
- 5 min
Attacks
| Attack | Damage | Type | Every | Reach |
|---|---|---|---|---|
| Bite | 60 | Bite | 0.5s | 4 m |
| Unreachable Lunge | 35 | Bite |
Damage before your armour. Clothing and armour protection reduce it the same way they reduce any other hit of that type.
Resistances
| Damage type | Protection | Damage taken |
|---|---|---|
| Bullet | 30% | 70% |
| Bite | 25% | 75% |
| Arrow | 25% | 75% |
| Slash | -50% | 150% |
| Stab | -100% | 200% |
| Blunt | -100% | 200% |
A negative protection means the animal takes extra damage of that type.
The carcass gives
- Raw Big Cat Meat 19

- Bone Fragments 150

- Animal Fat 100

- Leather 70

- Cloth 70

The full payout for clearing it. What one swing gives depends on your tool and its gather rate.
Harvesting tools
Swings and time to strip the whole carcass, fastest first. Waste is the share of each swing's yield the tool throws away.
| Tool | Hits | Time | Per hit | Waste | |
|---|---|---|---|---|---|
| Vampire Stake | 4 | 6s | 30 | 0% | |
| Sunken Combat Knife | 5 | 3.5s | 20 | 0% | |
| Combat Knife | 5 | 3.5s | 20 | 0% | |
| Skinning Knife | 6 | 4.2s | 18 | 0% | |
| Butcher Knife | 6 | 4.2s | 18 | 0% | |
| Salvaged Axe | 7 | 8.8s | 15 | 0% | |
| Hatchet | 9 | 8.1s | 12 | 0% | |
| Frontier Hatchet | 9 | 8.1s | 12 | 0% | |
| Abyss Metal Hatchet | 9 | 8.1s | 12 | 0% | |
| Sickle | 9 | 8.1s | 12 | 0% | |
| Prototype Hatchet | 9 | 8.1s | 12 | 0% | |
| Obsidian Bone Knife | 10 | 7s | 10 | 0% | |
| Bone Knife | 10 | 7s | 10 | 0% | |
| Concrete Hatchet | 10 | 9s | 10 | 33% | |
| Stone Hatchet | 10 | 9s | 10 | 33% | |
| Stone Pickaxe | 10 | 9s | 10 | 20% | |
| Concrete Pickaxe | 10 | 9s | 10 | 20% | |
| Salvaged Hammer | 10 | 10s | 10 | 60% | |
| Machete | 10 | 10s | 10 | 10% | |
| Salvaged Sword | 10 | 12.5s | 10 | 10% | |
| Jungle Rock | 10 | 13s | 10 | 50% | |
| Rock | 10 | 13s | 10 | 50% | |
| Skull | 10 | 13s | 10 | 50% | |
| Mace | 10 | 20s | 10 | 10% | |
| Longsword | 10 | 20s | 10 | 10% | |
| Baseball Bat | 10 | 20s | 10 | 10% | |
| Salvaged Cleaver | 10 | 20s | 10 | 10% | |
| Jackhammer | 20 | 3s | 5 | 20% | |
| Bone Club | 20 | 14s | 5 | 50% | |
| Candy Cane Club | 20 | 20s | 5 | 50% | |
| Salvaged Icepick | 20 | 25s | 5 | 20% | |
| Prototype Pickaxe | 20 | 30s | 5 | 60% | |
| Pickaxe | 20 | 30s | 5 | 60% | |
| Abyss Metal Pickaxe | 20 | 30s | 5 | 60% | |
| Chainsaw | 50 | 10s | 2 | 25% | |
| Krieg chainsword | 50 | 10s | 2 | 25% | |