Chicken
ANIMALTiny bird for early food and a few feathers.
Statistics
25 HEALTH
2 m/s TOP SPEED
3 HARDEST HIT
Herbivore DIET
3 kg MASS
3 / km² POPULATION
Where it spawns
- Biomes
- Temperate
- Ground
- Dirt, Sand, Grass, Forest
- Group
- 2 to 4 together
- Never on
- Cliff
- Summit
- Beachside
- Beach
- Ocean
- Oceanside
- Decor
- Monument
- Road
- Swamp
- River
- Lake
- Offshore
- Railside
- Building
- Cliffside
- Mountain
- Clutter
The spawn rules the map uses. Population is the density the server aims for per square kilometre, which admins can change.
What it produces
- Egg every 0.3 to 0.8 min

Movement
2 m/s RUN · 7 km/h
A player sprints at about 5.5 m/s. Anything faster than that here will catch you on open ground.
Senses
- Sight
- 10 m
- Field of view
- 52°
- Turns hostile within
- 3 m
- Loses interest past
- 6 m
Reactions
- Hostility
- 15%
- Flees below
- 90% health, 100% of the time
- Runs up to
- 20 m
- Chases for
- 4s
- Roams
- 15 to 25 m
- Afraid of
- Bear, Wolf, Zombie, Scientist, Murderer, Player
Attacks
| Attack | Damage | Type | Every | Reach | Stamina |
|---|---|---|---|---|---|
| Bite | 3 | Bite | 1s | 1.2 m | 10% |
Damage before your armour. Clothing and armour protection reduce it the same way they reduce any other hit of that type.
The carcass gives
The full payout for clearing it. What one swing gives depends on your tool and its gather rate.
Harvesting tools
Swings and time to strip the whole carcass, fastest first. Waste is the share of each swing's yield the tool throws away.
| Tool | Hits | Time | Per hit | Waste | |
|---|---|---|---|---|---|
| Vampire Stake | 4 | 6s | 30 | 0% | |
| Sunken Combat Knife | 5 | 3.5s | 20 | 0% | |
| Combat Knife | 5 | 3.5s | 20 | 0% | |
| Skinning Knife | 6 | 4.2s | 18 | 0% | |
| Butcher Knife | 6 | 4.2s | 18 | 0% | |
| Salvaged Axe | 7 | 8.8s | 15 | 0% | |
| Hatchet | 9 | 8.1s | 12 | 0% | |
| Frontier Hatchet | 9 | 8.1s | 12 | 0% | |
| Abyss Metal Hatchet | 9 | 8.1s | 12 | 0% | |
| Sickle | 9 | 8.1s | 12 | 0% | |
| Prototype Hatchet | 9 | 8.1s | 12 | 0% | |
| Obsidian Bone Knife | 10 | 7s | 10 | 0% | |
| Bone Knife | 10 | 7s | 10 | 0% | |
| Concrete Hatchet | 10 | 9s | 10 | 33% | |
| Stone Hatchet | 10 | 9s | 10 | 33% | |
| Stone Pickaxe | 10 | 9s | 10 | 20% | |
| Concrete Pickaxe | 10 | 9s | 10 | 20% | |
| Salvaged Hammer | 10 | 10s | 10 | 60% | |
| Machete | 10 | 10s | 10 | 10% | |
| Salvaged Sword | 10 | 12.5s | 10 | 10% | |
| Jungle Rock | 10 | 13s | 10 | 50% | |
| Rock | 10 | 13s | 10 | 50% | |
| Skull | 10 | 13s | 10 | 50% | |
| Mace | 10 | 20s | 10 | 10% | |
| Longsword | 10 | 20s | 10 | 10% | |
| Baseball Bat | 10 | 20s | 10 | 10% | |
| Salvaged Cleaver | 10 | 20s | 10 | 10% | |
| Jackhammer | 20 | 3s | 5 | 20% | |
| Bone Club | 20 | 14s | 5 | 50% | |
| Candy Cane Club | 20 | 20s | 5 | 50% | |
| Salvaged Icepick | 20 | 25s | 5 | 20% | |
| Prototype Pickaxe | 20 | 30s | 5 | 60% | |
| Pickaxe | 20 | 30s | 5 | 60% | |
| Abyss Metal Pickaxe | 20 | 30s | 5 | 60% | |
| Chainsaw | 50 | 10s | 2 | 25% | |
| Krieg chainsword | 50 | 10s | 2 | 25% | |