Lamb
Statistics
What it gives
- Wool ×10 when sheared, every 5 min

Herd life
- Grows up in
- 1 h
- Carries a calf for
- 10 min
- Breeds again after
- 10 min
- Looks for food within
- 25 m
- Starving below
- 20% full
It grazes, drinks and rests on a daily budget, and a herd larger than it is comfortable with makes every animal in it less content.
Winning its trust
- Follows you after
- 5s
- Tolerates you after
- 30s
Trust is time spent near it. Hurting it or its herd costs some back.
Movement
A player sprints at about 5.5 m/s. Anything faster than that here will catch you on open ground.
Senses
- Sight
- 30 m
- Field of view
- 200°
- Long sight
- 60 m
- Hearing
- 50 m
- Senses touch within
- 6 m
- Smells food within
- -1 m
- Notices fire within
- 20 m
Reactions
- Runs up to
- 25 m
- Gives up a fight after
- 2 min
Attacks
| Attack | Damage | Type | Every | Reach |
|---|---|---|---|---|
| Headbutt | 35 | Blunt | 0.7s | 2.5 m |
| Kick | 30 | Bite | 0.5s | |
| Back Kick | 30 | Bite | 0.5s |
Damage before your armour. Clothing and armour protection reduce it the same way they reduce any other hit of that type.
Resistances
| Damage type | Protection | Damage taken |
|---|---|---|
| Bite | 25% | 75% |
| Slash | -25% | 125% |
| Stab | -50% | 150% |
A negative protection means the animal takes extra damage of that type.
Harvesting tools
Swings and time to strip the whole carcass, fastest first. Waste is the share of each swing's yield the tool throws away.
| Tool | Hits | Time | Per hit | Waste | |
|---|---|---|---|---|---|
| Vampire Stake | 4 | 6s | 30 | 0% | |
| Sunken Combat Knife | 5 | 3.5s | 20 | 0% | |
| Combat Knife | 5 | 3.5s | 20 | 0% | |
| Skinning Knife | 6 | 4.2s | 18 | 0% | |
| Butcher Knife | 6 | 4.2s | 18 | 0% | |
| Salvaged Axe | 7 | 8.8s | 15 | 0% | |
| Hatchet | 9 | 8.1s | 12 | 0% | |
| Frontier Hatchet | 9 | 8.1s | 12 | 0% | |
| Abyss Metal Hatchet | 9 | 8.1s | 12 | 0% | |
| Sickle | 9 | 8.1s | 12 | 0% | |
| Prototype Hatchet | 9 | 8.1s | 12 | 0% | |
| Obsidian Bone Knife | 10 | 7s | 10 | 0% | |
| Bone Knife | 10 | 7s | 10 | 0% | |
| Concrete Hatchet | 10 | 9s | 10 | 33% | |
| Stone Hatchet | 10 | 9s | 10 | 33% | |
| Stone Pickaxe | 10 | 9s | 10 | 20% | |
| Concrete Pickaxe | 10 | 9s | 10 | 20% | |
| Salvaged Hammer | 10 | 10s | 10 | 60% | |
| Machete | 10 | 10s | 10 | 10% | |
| Salvaged Sword | 10 | 12.5s | 10 | 10% | |
| Jungle Rock | 10 | 13s | 10 | 50% | |
| Rock | 10 | 13s | 10 | 50% | |
| Skull | 10 | 13s | 10 | 50% | |
| Mace | 10 | 20s | 10 | 10% | |
| Longsword | 10 | 20s | 10 | 10% | |
| Baseball Bat | 10 | 20s | 10 | 10% | |
| Salvaged Cleaver | 10 | 20s | 10 | 10% | |
| Jackhammer | 20 | 3s | 5 | 20% | |
| Bone Club | 20 | 14s | 5 | 50% | |
| Candy Cane Club | 20 | 20s | 5 | 50% | |
| Salvaged Icepick | 20 | 25s | 5 | 20% | |
| Prototype Pickaxe | 20 | 30s | 5 | 60% | |
| Pickaxe | 20 | 30s | 5 | 60% | |
| Abyss Metal Pickaxe | 20 | 30s | 5 | 60% | |
| Chainsaw | 50 | 10s | 2 | 25% | |
| Krieg chainsword | 50 | 10s | 2 | 25% | |