Horse
ANIMALStatistics
400 HEALTH
14 m/s TOP SPEED
Herbivore DIET
600 kg MASS
2 / km² POPULATION
Where it spawns
- Biomes
- Arid, Temperate
- Never on
- Cliff
- Summit
- Forest
- Ocean
- Oceanside
- Decor
- Monument
- Road
- Swamp
- River
- Lake
- Offshore
- Rail
- Building
- Cliffside
- Mountain
- Clutter
- Hilltop
The spawn rules the map uses. Population is the density the server aims for per square kilometre, which admins can change.
What it produces
Movement
2 m/s WALK · 7 km/h
4.5 m/s TROT · 16 km/h
7 m/s CANTER · 25 km/h
14 m/s GALLOP · 50 km/h
A player sprints at about 5.5 m/s. Anything faster than that here will catch you on open ground.
Resistances
| Damage type | Protection | Damage taken |
|---|---|---|
| Stab | -25% | 125% |
| Slash | -25% | 125% |
A negative protection means the animal takes extra damage of that type.
The carcass gives
- Raw Horse Meat 5

- Bone Fragments 50

- Animal Fat 10

- Leather 50

- Cloth 25

The full payout for clearing it. What one swing gives depends on your tool and its gather rate.
Harvesting tools
Swings and time to strip the whole carcass, fastest first. Waste is the share of each swing's yield the tool throws away.
| Tool | Hits | Time | Per hit | Waste | |
|---|---|---|---|---|---|
| Vampire Stake | 4 | 6s | 30 | 0% | |
| Sunken Combat Knife | 5 | 3.5s | 20 | 0% | |
| Combat Knife | 5 | 3.5s | 20 | 0% | |
| Skinning Knife | 6 | 4.2s | 18 | 0% | |
| Butcher Knife | 6 | 4.2s | 18 | 0% | |
| Salvaged Axe | 7 | 8.8s | 15 | 0% | |
| Hatchet | 9 | 8.1s | 12 | 0% | |
| Frontier Hatchet | 9 | 8.1s | 12 | 0% | |
| Abyss Metal Hatchet | 9 | 8.1s | 12 | 0% | |
| Sickle | 9 | 8.1s | 12 | 0% | |
| Prototype Hatchet | 9 | 8.1s | 12 | 0% | |
| Obsidian Bone Knife | 10 | 7s | 10 | 0% | |
| Bone Knife | 10 | 7s | 10 | 0% | |
| Concrete Hatchet | 10 | 9s | 10 | 33% | |
| Stone Hatchet | 10 | 9s | 10 | 33% | |
| Stone Pickaxe | 10 | 9s | 10 | 20% | |
| Concrete Pickaxe | 10 | 9s | 10 | 20% | |
| Salvaged Hammer | 10 | 10s | 10 | 60% | |
| Machete | 10 | 10s | 10 | 10% | |
| Salvaged Sword | 10 | 12.5s | 10 | 10% | |
| Jungle Rock | 10 | 13s | 10 | 50% | |
| Rock | 10 | 13s | 10 | 50% | |
| Skull | 10 | 13s | 10 | 50% | |
| Mace | 10 | 20s | 10 | 10% | |
| Longsword | 10 | 20s | 10 | 10% | |
| Baseball Bat | 10 | 20s | 10 | 10% | |
| Salvaged Cleaver | 10 | 20s | 10 | 10% | |
| Jackhammer | 20 | 3s | 5 | 20% | |
| Bone Club | 20 | 14s | 5 | 50% | |
| Candy Cane Club | 20 | 20s | 5 | 50% | |
| Salvaged Icepick | 20 | 25s | 5 | 20% | |
| Prototype Pickaxe | 20 | 30s | 5 | 60% | |
| Pickaxe | 20 | 30s | 5 | 60% | |
| Abyss Metal Pickaxe | 20 | 30s | 5 | 60% | |
| Chainsaw | 50 | 10s | 2 | 25% | |
| Krieg chainsword | 50 | 10s | 2 | 25% | |
Riding
- Stamina
- 60
- Equipment slots
- 4
- Calories burned
- 100 per hour
- Decays after
- 3h unattended
Breeds
Each breed scales the base horse above. 100% is the base value.
| Breed | Health | Speed | Stamina | Stamina use |
|---|---|---|---|---|
| Appalosa | 100% | 100% | 100% | 100% |
| Bay | 110% | 100% | 100% | 100% |
| Buckskin | 100% | 100% | 100% | 100% |
| Chestnut | 100% | 110% | 100% | 100% |
| Dapple Grey | 100% | 90% | 100% | 100% |
| Piebald | 100% | 110% | 100% | 100% |
| Pinto | 100% | 100% | 100% | 100% |
| Red Roan | 100% | 90% | 100% | 100% |
| White Thoroughbred | 100% | 125% | 100% | 100% |
| Black Thoroughbred | 100% | 125% | 100% | 100% |