Cow
ANIMALStatistics
Where it spawns
- Biomes
- Temperate, Tundra
- Ground
- Grass, Forest
- Group
- 1 to 4 together
- Never on
- Cliff
- Summit
- Beachside
- Beach
- Ocean
- Oceanside
- Decor
- Monument
- Road
- Swamp
- River
- Lake
- Offshore
- Railside
- Building
- Cliffside
- Mountain
- Clutter
The spawn rules the map uses. Population is the density the server aims for per square kilometre, which admins can change.
What it gives
Herd life
- Grows up in
- 48 h
- Carries a calf for
- 10 min
- Breeds again after
- 10 min
- Spends grazing
- 40% of its day
- Spends resting
- 40% of its day
- Looks for food within
- 25 m
- Starving below
- 20% full
- Comfortable herd
- up to 8
- Crowded from
- 12 animals
It grazes, drinks and rests on a daily budget, and a herd larger than it is comfortable with makes every animal in it less content.
Winning its trust
- Follows you after
- 5s
- Tolerates you after
- 30s
- Bonds after
- 5 min
- Defends you after
- 15 min
Trust is time spent near it. Hurting it or its herd costs some back.
Coats
No two look alike: every animal draws its coat from its genes and its name, so these are examples, not a list. The genes that shape it are the ones that decide its value.
- Big dark patches: high Yield, low Dung

- Small dark patches: low Yield, low Dung

- Big light patches: high Yield, high Dung

- Broad blotches: high Longevity

- Ragged edges: high Fertility

- Inbred: patches crowd the face and legs

Movement
A player sprints at about 5.5 m/s. Anything faster than that here will catch you on open ground.
Senses
- Sight
- 30 m
- Field of view
- 200°
- Long sight
- 60 m
- Hearing
- 50 m
- Senses touch within
- 6 m
- Smells food within
- -1 m
- Notices fire within
- 20 m
Reactions
- Runs up to
- 25 m
- Gives up a fight after
- 2 min
Attacks
| Attack | Damage | Type | Every | Reach |
|---|---|---|---|---|
| Headbutt | 35 | Blunt | 0.7s | 2.5 m |
| Kick | 15 | Blunt | 0.5s | |
| Back Kick | 15 | Blunt | 0.5s |
Damage before your armour. Clothing and armour protection reduce it the same way they reduce any other hit of that type.
Resistances
| Damage type | Protection | Damage taken |
|---|---|---|
| Bite | 25% | 75% |
| Slash | -25% | 125% |
| Stab | -50% | 150% |
A negative protection means the animal takes extra damage of that type.
The carcass gives
- Raw Beef 20

- Bone Fragments 100

- Animal Fat 40

- Leather 100

- Cloth 30

The full payout for clearing it. What one swing gives depends on your tool and its gather rate.
Harvesting tools
Swings and time to strip the whole carcass, fastest first. Waste is the share of each swing's yield the tool throws away.
| Tool | Hits | Time | Per hit | Waste | |
|---|---|---|---|---|---|
| Vampire Stake | 4 | 6s | 30 | 0% | |
| Sunken Combat Knife | 5 | 3.5s | 20 | 0% | |
| Combat Knife | 5 | 3.5s | 20 | 0% | |
| Skinning Knife | 6 | 4.2s | 18 | 0% | |
| Butcher Knife | 6 | 4.2s | 18 | 0% | |
| Salvaged Axe | 7 | 8.8s | 15 | 0% | |
| Hatchet | 9 | 8.1s | 12 | 0% | |
| Frontier Hatchet | 9 | 8.1s | 12 | 0% | |
| Abyss Metal Hatchet | 9 | 8.1s | 12 | 0% | |
| Sickle | 9 | 8.1s | 12 | 0% | |
| Prototype Hatchet | 9 | 8.1s | 12 | 0% | |
| Obsidian Bone Knife | 10 | 7s | 10 | 0% | |
| Bone Knife | 10 | 7s | 10 | 0% | |
| Concrete Hatchet | 10 | 9s | 10 | 33% | |
| Stone Hatchet | 10 | 9s | 10 | 33% | |
| Stone Pickaxe | 10 | 9s | 10 | 20% | |
| Concrete Pickaxe | 10 | 9s | 10 | 20% | |
| Salvaged Hammer | 10 | 10s | 10 | 60% | |
| Machete | 10 | 10s | 10 | 10% | |
| Salvaged Sword | 10 | 12.5s | 10 | 10% | |
| Jungle Rock | 10 | 13s | 10 | 50% | |
| Rock | 10 | 13s | 10 | 50% | |
| Skull | 10 | 13s | 10 | 50% | |
| Mace | 10 | 20s | 10 | 10% | |
| Longsword | 10 | 20s | 10 | 10% | |
| Baseball Bat | 10 | 20s | 10 | 10% | |
| Salvaged Cleaver | 10 | 20s | 10 | 10% | |
| Jackhammer | 20 | 3s | 5 | 20% | |
| Bone Club | 20 | 14s | 5 | 50% | |
| Candy Cane Club | 20 | 20s | 5 | 50% | |
| Salvaged Icepick | 20 | 25s | 5 | 20% | |
| Prototype Pickaxe | 20 | 30s | 5 | 60% | |
| Pickaxe | 20 | 30s | 5 | 60% | |
| Abyss Metal Pickaxe | 20 | 30s | 5 | 60% | |
| Chainsaw | 50 | 10s | 2 | 25% | |
| Krieg chainsword | 50 | 10s | 2 | 25% | |