Vending Machine
Statistics
Crafting recipe
20
3 Research
To craft the Vending Machine you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
1 Item
10 Scrap
Blueprint
10 Repair when placed
A damaged Vending Machine can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×10
×25 Repair
Worn Vending Machine can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×5
×16 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×10
×1
50%
×12
×1
80%
×15
×2
25%
×8
×1
20%
Timed Explosive Charge ×5275—
11,000
15,000
1,000
500
300
25
20
Rocket ×10138.3—
14,000
19,500
1,000
400
300
40
Satchel Charge ×2943.520%
13,920
20,880
2,320
1,160
40mm HE Grenade ×7018.1—
5,950
8,400
350
700
105
70
High Velocity Rocket ×8415—
16,800
25,200
1,680
168
Beancan Grenade ×139915%
16,680
25,020
2,780
Homing Missile ×2505—
25,000
37,500
11,250
750
Survey Charge ×3044.1—
18,240
27,360
3,040
6,080
1,520
Explosive 5.56 Rifle Ammo ×4992.5—
12,475
14,970
2,495 From full health (1250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Storage Monitor Storage monitor