Vending Machine
Trade your goods with other players safely by creating sell and buy orders. If a raider gains access to the rear panel, they will have free reign over all of your goodies. Keep it safe.
The Vending Machine is an electrical device in Rust that draws 5 rW of power while it runs. It has 1 input and no outputs to connect, and 1,250 health once placed. You craft it at a Level 1 Workbench, and its blueprint costs 10 scrap to research.
About the Vending Machine
Its inventory has 30 slots. Destroyed, it drops 50% of what it holds.
Of everything on its raid list, the Timed Explosive Charge costs the least sulfur: 5 of them destroy it for 11,000 sulfur in all.
How much power the Vending Machine uses
At full output, one generator runs this many of them at once: 4 on a Large Solar Panel, 6 on a Water Wheel, 8 on a Small Generator and 30 on a Wind Turbine. A fully charged battery keeps one running for 1.3 hours on a Small Rechargeable Battery, 30 hours on a Medium Rechargeable Battery and 3.3 days on a Large Rechargeable Battery.
How to craft the Vending Machine
Crafting one takes 15 seconds at a Level 1 Workbench and costs 20 × High Quality Metal and 3 × Gears.
20
3 Chilling
Kept in a fridge long enough, these items gain a menu option that turns them into something else.
Milk Skimafter 4h chilled
×1
×1 How to get the Vending Machine blueprint
Research it for 10 scrap at a Research Table.
1 Item
10 Scrap
Blueprint
10 Repair when placed
A damaged Vending Machine can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×10
×25 How to repair the Vending Machine
A full repair at a Repair Bench costs 5 × High Quality Metal and 16 × Metal Fragments, and you need its blueprint.
×5
×16 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
What the Vending Machine recycles into
A green recycler always gives back 10 × High Quality Metal and 1 × Gears for one.
×10
×1
50%
×12
×1
80%
×15
×2
25%
×8
×1
20%
Timed Explosive Charge ×5275—
11,000
15,000
1,000
300
25
10
Rocket ×10138.3—
14,000
19,500
1,000
300
400
40
Satchel Charge ×2943.520%
13,920
20,880
2,320
290
29
40mm HE Grenade ×7018.1——
High Velocity Rocket ×8415—
16,800
25,200
1,680
168
Beancan Grenade ×139915%
16,680
25,020
2,780
Homing Missile ×2505—
25,000
37,500
125
5,000
500
Survey Charge ×3044.1—
18,240
27,360
3,040
6,080
1,520
Explosive 5.56 Rifle Ammo ×4992.5—
12,475
14,970
2,495 From full health (1250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Storage Monitor Storage monitor Stats checked against the Rust game files on 13 November 2026.