Paintable Window
Statistics
350HEALTH
×1UPKEEP
12hDECAYS IN
Crafting recipe
50 Workbench Level 2
Craft time
WB2 15s
WB3 −50% 7.5s
Repair when placed
A damaged Paintable Window can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×25 Repair
Worn Paintable Window can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×11 Damage type Reduction Damage taken
Arrow 100% 0%
Bullet 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bite 99% 1%
Blunt 99% 1%
Slash 99% 1%
Stab 98% 2%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×25 None
Green (powered) 60%
×30 None
Red 75%
×37
50% Yellow 40%
×20 None
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×2275—
4,400
6,000
400
200
120
10
8
Rocket ×3138.3—
4,200
5,850
300
120
90
12
Satchel Charge ×943.520%
4,320
6,480
720
360
40mm HE Grenade ×2018.1—
1,700
2,400
100
200
30
20
High Velocity Rocket ×2415—
4,800
7,200
480
48
Beancan Grenade ×39915%
4,680
7,020
780
Homing Missile ×705—
7,000
10,500
3,150
210
Survey Charge ×854.1—
5,100
7,650
850
1,700
425
Explosive 5.56 Rifle Ammo ×1402.5—
3,500
4,200
700 From full health (350 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.