Mining Quarry
Statistics
2500HEALTH
Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Blunt 99% 1%
Bullet 99% 1%
Slash 99% 1%
Stab 99% 1%
Heat 95% 5%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×10275—
22,000
30,000
2,000
1,000
600
50
40
Rocket ×19138.3—
26,600
37,050
1,900
760
570
76
Satchel Charge ×6141.520%
29,280
43,920
4,880
2,440
40mm HE Grenade ×13918.1—
11,815
16,680
695
1,390
209
139
High Velocity Rocket ×15216.5—
30,400
45,600
3,040
304
Beancan Grenade ×2958.515%
35,400
53,100
5,900
Homing Missile ×4815.2—
48,100
72,150
21,645
1,443
Survey Charge ×6074.1—
36,420
54,630
6,070
12,140
3,035
Explosive 5.56 Rifle Ammo ×7563.3—
18,900
22,680
3,780 From full health (2500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.