Shockbyte Tool Cupboard
Statistics
100HEALTH
29 slotsSTORAGE
2dDECAY DELAY
2dDECAYS IN
YesLOCKABLE
YesSTORAGE MONITOR
100%DROPS LOOT
ResourcesHOLDS
Crafting recipe
1000 Workbench Not required
Craft time
NO WB 30s
WB1 −50% 15s
WB2 −75% 7.5s
WB3 −75% 7.5s
Repair when placed
A damaged Shockbyte Tool Cupboard can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×500 Repair
Worn Shockbyte Tool Cupboard can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×201 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Bleeding 100% 0%
Cold 100% 0%
Cold Exposure 100% 0%
Poison 100% 0%
Radiation 100% 0%
Radiation Exposure 100% 0%
Blunt 95% 5%
Bullet 95% 5%
Stab 95% 5%
Slash 85% 15%
Heat 80% 20%
Explosion -100% 200%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×500 None
Green (powered) 60%
×600 None
Red 75%
×750 None
Yellow 40%
×400 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1553.8—
1,400
1,950
100
40
30
4
Satchel Charge ×117020%
480
720
80
40
Timed Explosive Charge ×11100—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×272.8—
170
240
10
20
3
2
High Velocity Rocket ×267.5—
400
600
40
4
Beancan Grenade ×33515%
360
540
60
Homing Missile ×521—
500
750
225
15
Survey Charge ×716.6—
420
630
70
140
35
Explosive 5.56 Rifle Ammo ×814—
200
240
40 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Code Lock
Flight Control Codelock
Key Lock
Storage Monitor