Medieval Barricade
Statistics
400HEALTH
5hDECAY DELAY
8hDECAYS IN
Crafting recipe
300
50 Workbench Level 1
Craft time
WB1 15s
WB2 −50% 7.5s
WB3 −75% 3.8s
Repair when placed
A damaged Medieval Barricade can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×150
×25 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Explosion -50% 150%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×150
×25 None
Green (powered) 60%
×180
×30 None
Red 75%
×225
×37
50% Yellow 40%
×120
×20 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1450—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
Satchel Charge ×2312.520%
960
1,440
160
80
40mm HE Grenade ×580—
425
600
25
50
8
5
Beancan Grenade ×672.515%
720
1,080
120
High Velocity Rocket ×760—
1,400
2,100
140
14
Survey Charge ×2318—
1,380
2,070
230
460
115
Homing Missile ×2417—
2,400
3,600
1,080
72
Explosive 5.56 Rifle Ammo ×2615.5—
650
780
130 From full health (400 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.