Tall Picture Frame
Statistics
Crafting recipe
150
10 Repair when placed
A damaged Tall Picture Frame can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×75
×5 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×75
×5
×90
×6
×112
×7
50%
50%
×60
×4
Rocket ×1249—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
Satchel Charge ×391.520%
1,440
2,160
240
120
40mm HE Grenade ×732.6—
595
840
35
70
11
7
High Velocity Rocket ×731.5—
1,400
2,100
140
14
Beancan Grenade ×1119.515%
1,320
1,980
220
Homing Missile ×219.6—
2,100
3,150
945
63
Survey Charge ×277.4—
1,620
2,430
270
540
135
Explosive 5.56 Rifle Ammo ×296.9—
725
870
145 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Tall Picture Frame
Statistics
Crafting recipe
150
10 Repair when placed
A damaged Tall Picture Frame can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×75
×5 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×75
×5
×90
×6
×112
×7
50%
50%
×60
×4
Rocket ×1249—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
Satchel Charge ×391.520%
1,440
2,160
240
120
40mm HE Grenade ×732.6—
595
840
35
70
11
7
High Velocity Rocket ×731.5—
1,400
2,100
140
14
Beancan Grenade ×1119.515%
1,320
1,980
220
Homing Missile ×219.6—
2,100
3,150
945
63
Survey Charge ×277.4—
1,620
2,430
270
540
135
Explosive 5.56 Rifle Ammo ×296.9—
725
870
145 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.