Tall Picture Frame
Statistics
200HEALTH
Crafting recipe
150
10 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Tall Picture Frame can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×75
×5 Damage type Reduction Damage taken
Arrow 100% 0%
Radiation 100% 0%
Bite 99% 1%
Blunt 98% 2%
Bullet 97% 3%
Stab 90% 10%
Slash 80% 20%
Explosion 10% 90%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×75
×5 None
Green (powered) 60%
×90
×6 None
Red 75%
×112
×7
50%
50% Yellow 40%
×60
×4 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1249—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
Satchel Charge ×391.520%
1,440
2,160
240
120
40mm HE Grenade ×732.6—
595
840
35
70
11
7
High Velocity Rocket ×731.5—
1,400
2,100
140
14
Beancan Grenade ×1119.515%
1,320
1,980
220
Homing Missile ×219.6—
2,100
3,150
945
63
Survey Charge ×277.4—
1,620
2,430
270
540
135
Explosive 5.56 Rifle Ammo ×296.9—
725
870
145 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.