Sky Lantern - Orange
Statistics
100HEALTH
1 slotsSTORAGE
2dDECAY DELAY
2dDECAYS IN
100%DROPS LOOT
Crafting recipe
10
5 Workbench Not required
Craft time
NO WB 2s
WB1 −50% 1s
WB2 −75% 0.5s
WB3 −75% 0.5s
Repair when placed
A damaged Sky Lantern - Orange can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×5
×2 RecyclerGuaranteed outputExtra chance output
Green 50%
×5
×2
50% Green (powered) 60%
×6
×3 None
Red 75%
×7
×3
50%
75% Yellow 40%
×4
×2 None
Explosive NeededPer hitDudsRaw cost
Beancan Grenade ×111515%
120
180
20
High Velocity Rocket ×1480—
200
300
20
2
Homing Missile ×1530—
100
150
45
3
Rocket ×1350—
1,400
1,950
100
40
4
30
Satchel Charge ×147520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
4
60
5
40mm HE Grenade ×290—
170
240
10
20
2
3
Explosive 5.56 Rifle Ammo ×285—
50
60
10
Survey Charge ×520—
300
450
50
100
25 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.