Industrial Electric Furnace
Statistics
500HEALTH
6 slotsSTORAGE
2dDECAY DELAY
4dDECAYS IN
3 rWPOWER USE
1POWER INPUTS
100%DROPS LOOT
Crafting recipe
5
200 Workbench Level 2
Craft time
WB2 25s
WB3 −50% 12.5s
Repair when placed
A damaged Industrial Electric Furnace can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×2
×100 Repair
Worn Industrial Electric Furnace can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×2
×41 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×2
×100
50% Green (powered) 60%
×3
×120 None
Red 75%
×3
×150
75% Yellow 40%
×2
×80 None
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
5
4
Rocket ×2312.5—
2,800
3,900
200
80
60
8
Satchel Charge ×227520%
960
1,440
160
80
40mm HE Grenade ×862.5—
680
960
40
80
12
8
Beancan Grenade ×86515%
960
1,440
160
High Velocity Rocket ×1245—
2,400
3,600
240
24
Survey Charge ×3614—
2,160
3,240
360
720
180
Explosive 5.56 Rifle Ammo ×3913—
975
1,170
195
Homing Missile ×4212—
4,200
6,300
1,890
126 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.