Gravestone
Statistics
200HEALTH
2dDECAY DELAY
4dDECAYS IN
Crafting recipe
400 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Gravestone can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×200 Repair
Worn Gravestone can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×81 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Blunt 99% 1%
Bullet 99% 1%
Slash 99% 1%
Stab 99% 1%
Heat 95% 5%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×200 None
Green (powered) 60%
×240 None
Red 75%
×300 None
Yellow 40%
×160 None
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
5
4
Rocket ×2138.3—
2,800
3,900
200
80
60
8
Satchel Charge ×541.520%
2,400
3,600
400
200
40mm HE Grenade ×1218.1—
1,020
1,440
60
120
18
12
High Velocity Rocket ×1316.5—
2,600
3,900
260
26
Beancan Grenade ×248.515%
2,880
4,320
480
Homing Missile ×395.2—
3,900
5,850
1,755
117
Survey Charge ×494.1—
2,940
4,410
490
980
245
Explosive 5.56 Rifle Ammo ×613.3—
1,525
1,830
305 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
SourceConditionChanceAmount
Scarecrow 100–100% 6.8% ×1
Scarecrow_Dungeon 100–100% 6.8% ×1
Scarecrow_DungeonNoRoam 100–100% 6.8% ×1