Wooden Cross
Statistics
100HEALTH
2dDECAY DELAY
4dDECAYS IN
Crafting recipe
400 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Wooden Cross can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×200 Repair
Worn Wooden Cross can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×81 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×200 None
Green (powered) 60%
×240 None
Red 75%
×300 None
Yellow 40%
×160 None
Explosive NeededPer hitDudsRaw cost
High Velocity Rocket ×1195—
200
300
20
2
Homing Missile ×1262—
100
150
45
3
Rocket ×1312.5—
1,400
1,950
40
4
100
30
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
40mm HE Grenade ×262.5—
170
240
20
2
10
3
Beancan Grenade ×26515%
240
360
40
Explosive 5.56 Rifle Ammo ×813—
200
240
40
Survey Charge ×814—
480
720
80
160
40 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
SourceConditionChanceAmount
Scarecrow 100–100% 6.8% ×1
Scarecrow_Dungeon 100–100% 6.8% ×1
Scarecrow_DungeonNoRoam 100–100% 6.8% ×1