Festive Window Garland
Statistics
100HEALTH
Crafting recipe
25 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Festive Window Garland can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×12 Damage type Reduction Damage taken
Arrow 100% 0%
Radiation 100% 0%
Bite 99% 1%
Blunt 98% 2%
Bullet 97% 3%
Heat 90% 10%
Stab 90% 10%
Slash 80% 20%
Explosion 10% 90%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×12
50% Green (powered) 60%
×15 None
Red 75%
×18
75% Yellow 40%
×10 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1249—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1495—
2,200
3,000
200
100
60
4
5
Satchel Charge ×291.520%
960
1,440
160
80
40mm HE Grenade ×432.6—
340
480
20
40
6
4
High Velocity Rocket ×431.5—
800
1,200
80
8
Beancan Grenade ×619.515%
720
1,080
120
Homing Missile ×119.6—
1,100
1,650
495
33
Survey Charge ×147.4—
840
1,260
140
280
70
Explosive 5.56 Rifle Ammo ×156.9—
375
450
75 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.