Lantern
Statistics
Crafting recipe
25
15 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Research
To craft the Lantern you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
Research table Burn one copy of the item for its blueprint
1 Item
10 Scrap
Blueprint Research cost
10
10 Allowed items
Item
Low Grade Fuel Repair when placed
A damaged Lantern can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×12
×8 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Blunt 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Slash 90% 10%
Stab 90% 10%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×12
×7
50%
50% Green (powered) 60%
×15
×9 None
Red 75%
×18
×11
75%
25% Yellow 40%
×10
×6 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1275—
1,400
1,950
100
40
30
4
Satchel Charge ×19520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×235—
170
240
10
20
3
2
High Velocity Rocket ×245—
400
600
40
4
Beancan Grenade ×32015%
360
540
60
Explosive 5.56 Rifle Ammo ×413—
100
120
20
Homing Missile ×512—
500
750
225
15
Survey Charge ×78—
420
630
70
140
35 From full health (50 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.