Cable Tunnel
Statistics
100HEALTH
1 rWPOWER USE
4POWER INPUTS
4POWER OUTPUTS
Crafting recipe
10 Workbench
Level 3
Craft time 30s
Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Blunt 99% 1%
Bullet 99% 1%
Slash 99% 1%
Stab 99% 1%
Heat 95% 5%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×5 None
Green (powered) 60%
×6 None
Red 75%
×7
50% Yellow 40%
×4 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1138.3—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
4
5
Satchel Charge ×341.520%
1,440
2,160
240
120
40mm HE Grenade ×618.1—
510
720
30
60
9
6
High Velocity Rocket ×716.5—
1,400
2,100
140
14
Beancan Grenade ×128.515%
1,440
2,160
240
Homing Missile ×205.2—
2,000
3,000
900
60
Survey Charge ×254.1—
1,500
2,250
250
500
125
Explosive 5.56 Rifle Ammo ×313.3—
775
930
155 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.