Wooden Boat Ladder
Statistics
Crafting recipe
300
3 Research
To craft the Wooden Boat Ladder you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
1 Item
60 Scrap
Blueprint
60 Repair when placed
A damaged Wooden Boat Ladder can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×150
×30 Repair
Worn Wooden Boat Ladder can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×61
×19 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×150
×1
50%
×180
×1
80%
×225
×2
25%
×120
×1
20%
Rocket ×1450—
1,400
1,950
100
40
30
4
Satchel Charge ×1312.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×280—
170
240
10
20
3
2
Beancan Grenade ×272.515%
240
360
40
High Velocity Rocket ×260—
400
600
40
4
Homing Missile ×617—
600
900
270
18
Survey Charge ×618—
360
540
60
120
30
Explosive 5.56 Rifle Ammo ×715.5—
175
210
35 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Wooden Boat Ladder
Statistics
Crafting recipe
300
3 Research
To craft the Wooden Boat Ladder you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
1 Item
100 Scrap
Blueprint
100 Repair when placed
A damaged Wooden Boat Ladder can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×150
×30 Repair
Worn Wooden Boat Ladder can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×61
×19 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×150
×1
50%
×180
×1
80%
×225
×2
25%
×120
×1
20%
Rocket ×1450—
1,400
1,950
100
40
30
4
Satchel Charge ×1312.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×280—
170
240
10
20
3
2
Beancan Grenade ×272.515%
240
360
40
High Velocity Rocket ×260—
400
600
40
4
Homing Missile ×617—
600
900
270
18
Survey Charge ×618—
360
540
60
120
30
Explosive 5.56 Rifle Ammo ×715.5—
175
210
35 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.