Tuna Can Lamp
Statistics
Crafting recipe
1
20
10 Research & tech tree
To craft the Tuna Can Lamp you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
15 Scrap
Blueprint
15
Node
15 Scrap
Unlocked
75 Allowed items
Low Grade Fuel Repair when placed
A damaged Tuna Can Lamp can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×1
×10
×5 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×10
×5
50%
×12
×6
60%
×15
×7
75%
50%
×8
×4
40%
Rocket ×1275—
1,400
1,950
100
40
30
4
Satchel Charge ×19520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×235—
170
240
10
20
3
2
High Velocity Rocket ×245—
400
600
40
4
Beancan Grenade ×32015%
360
540
60
Explosive 5.56 Rifle Ammo ×413—
100
120
20
Homing Missile ×512—
500
750
225
15
Survey Charge ×78—
420
630
70
140
35 From full health (50 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Tuna Can Lamp
Statistics
Crafting recipe
1
20
10 Research & tech tree
To craft the Tuna Can Lamp you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
1 Item
20 Scrap
Blueprint
20
Node
1 Blueprint Fragment
Unlocked
3 Allowed items
Low Grade Fuel Repair when placed
A damaged Tuna Can Lamp can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×1
×10
×5 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×10
×5
50%
×12
×6
60%
×15
×7
75%
50%
×8
×4
40%
Rocket ×1275—
1,400
1,950
100
40
30
4
Satchel Charge ×19520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×235—
170
240
10
20
3
2
High Velocity Rocket ×245—
400
600
40
4
Beancan Grenade ×32015%
360
540
60
Explosive 5.56 Rifle Ammo ×413—
100
120
20
Homing Missile ×512—
500
750
225
15
Survey Charge ×78—
420
630
70
140
35 From full health (50 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.