Stone Sculpture
Statistics
Crafting recipe
200
100 Repair when placed
A damaged Stone Sculpture can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×100
×50 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×100
×50
×120
×60
×150
×75
×80
×40
Rocket ×1435—
1,400
1,950
100
40
30
4
Satchel Charge ×1232.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×269—
170
240
10
20
3
2
Beancan Grenade ×252.515%
240
360
40
High Velocity Rocket ×252.5—
400
600
40
4
Homing Missile ×716—
700
1,050
315
21
Survey Charge ×715.6—
420
630
70
140
35
Explosive 5.56 Rifle Ammo ×911.5—
225
270
45 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
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Stone Sculpture
Statistics
Crafting recipe
200
100 Repair when placed
A damaged Stone Sculpture can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×100
×50 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×100
×50
×120
×60
×150
×75
×80
×40
Rocket ×1435—
1,400
1,950
100
40
30
4
Satchel Charge ×1232.520%
480
720
80
40
Timed Explosive Charge ×1825—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×269—
170
240
10
20
3
2
Beancan Grenade ×252.515%
240
360
40
High Velocity Rocket ×252.5—
400
600
40
4
Homing Missile ×716—
700
1,050
315
21
Survey Charge ×715.6—
420
630
70
140
35
Explosive 5.56 Rifle Ammo ×911.5—
225
270
45 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.