Sleeping Bag
Statistics
Crafting recipe
30 Research
To craft the Sleeping Bag you first need its blueprint: research a found copy at a Research Table. It cannot be unlocked through the tech tree.
1 Item
10 Scrap
Blueprint
10 Repair
Worn Sleeping Bag can be restored at a Repair Bench. A full repair costs a fraction of the original materials, and you must already own the blueprint.
×7 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×15
×18
×22
50%
×12
Rocket ×1312.5—
1,400
1,950
100
40
30
4
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
200
100
60
4
5
40mm HE Grenade ×462.5—
340
480
20
40
6
4
Beancan Grenade ×46515%
480
720
80
High Velocity Rocket ×545—
1,000
1,500
100
10
Survey Charge ×1514—
900
1,350
150
300
75
Explosive 5.56 Rifle Ammo ×1613—
400
480
80
Homing Missile ×1712—
1,700
2,550
765
51 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.