Graveyard Fence
Statistics
100 HEALTH
8h DECAYS IN
Crafting recipe
250
75 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Damage type Reduction Damage taken
Arrow 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bite 99% 1%
Bullet 99% 1%
Blunt 98% 2%
Slash 98% 2%
Stab 95% 5%
Bleeding 70% 30%
Cold 70% 30%
Poison 70% 30%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×125
×37
50% Green (powered) 60%
×150
×45 None
Red 75%
×187
×56
50%
25% Yellow 40%
×100
×30 None
SourceConditionChanceAmount
Scarecrow — 17% ×1–3
Scarecrow_Dungeon — 17% ×1–3
Scarecrow_DungeonNoRoam — 17% ×1–3
Staging branch
You're viewing unreleased data from the staging server. New items and changed stats shown here may differ from live, or never ship.
Graveyard Fence
Statistics
100 HEALTH
8h DECAYS IN
Crafting recipe
250
75 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Damage type Reduction Damage taken
Arrow 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bite 99% 1%
Bullet 99% 1%
Blunt 98% 2%
Slash 98% 2%
Stab 95% 5%
Bleeding 70% 30%
Cold 70% 30%
Poison 70% 30%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×125
×37
50% Green (powered) 60%
×150
×45 None
Red 75%
×187
×56
50%
25% Yellow 40%
×100
×30 None
SourceConditionChanceAmount
Scarecrow — 17% ×1–3
Scarecrow_Dungeon — 17% ×1–3
Scarecrow_DungeonNoRoam — 17% ×1–3