Graveyard Fence
Statistics
100HEALTH
5hDECAY DELAY
8hDECAYS IN
Crafting recipe
250
75 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Graveyard Fence can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×125
×38 Damage type Reduction Damage taken
Arrow 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bite 99% 1%
Bullet 99% 1%
Blunt 98% 2%
Slash 98% 2%
Stab 95% 5%
Bleeding 70% 30%
Cold 70% 30%
Poison 70% 30%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×125
×37
50% Green (powered) 60%
×150
×45 None
Red 75%
×187
×56
50%
25% Yellow 40%
×100
×30 None
Explosive NeededPer hitDudsRaw cost
Rocket ×1139—
1,400
1,950
100
40
30
4
Timed Explosive Charge ×1275—
2,200
3,000
200
100
60
4
5
Satchel Charge ×251.520%
960
1,440
160
80
40mm HE Grenade ×618.6—
510
720
30
60
9
6
High Velocity Rocket ×716.5—
1,400
2,100
140
14
Beancan Grenade ×101115%
1,200
1,800
200
Homing Missile ×205.2—
2,000
3,000
900
60
Survey Charge ×244.2—
1,440
2,160
240
480
120
Explosive 5.56 Rifle Ammo ×313.3—
775
930
155 From full health (100 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Opened item ChanceAmount
Medium Loot Bag 4.9%×1–3 The chance is for a single roll of what the item gives when opened.
SourceConditionChanceAmount
Scarecrow — 17% ×1–3
Scarecrow_Dungeon — 17% ×1–3
Scarecrow_DungeonNoRoam — 17% ×1–3