Spider Webs
Statistics
25HEALTH
5hDECAY DELAY
8hDECAYS IN
Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Blunt 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Slash 90% 10%
Stab 90% 10%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
Explosive NeededPer hitDudsRaw cost
40mm HE Grenade ×135—
85
120
10
5
2
1
High Velocity Rocket ×145—
200
300
20
2
Rocket ×1275—
1,400
1,950
40
100
30
4
Satchel Charge ×19520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
200
60
4
5
Beancan Grenade ×22015%
240
360
40
Explosive 5.56 Rifle Ammo ×213—
50
60
10
Homing Missile ×312—
300
450
135
9
Survey Charge ×48—
240
360
40
80
20 From full health (25 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Opened item ChanceAmount
Medium Loot Bag 4.9%×1–2 The chance is for a single roll of what the item gives when opened.
SourceConditionChanceAmount
Scarecrow — 17% ×1–2
Scarecrow_Dungeon — 17% ×1–2
Scarecrow_DungeonNoRoam — 17% ×1–2