//Beenie Hat
Beenie Hat
Statistics
HeadCOVERS
Crafting recipe
15WorkbenchNot required
Craft time
NO WB15s
WB1−50%7.5s
WB2−75%3.8s
WB3−75%3.8s
Research & tech tree
To craft the Beenie Hat you first need its blueprint: either research a found copy at a Research Table, or unlock it through the workbench Tech Tree.
Damage typeReductionDamage taken
Cold Exposure40%60%
Bite20%80%
Arrow10%90%
Blunt10%90%
Bullet10%90%
Slash10%90%
Stab10%90%
Radiation Exposure1%99%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green50%
×7
50%Green (powered)60%
×9None
Red75%
×11
25%Yellow40%
×6None
SourceConditionChanceAmount
crate_basic—4.8%×1
invisible_crate_basic—4.8%×1
Gingerbread_Dungeon—3.4%×1
Gingerbread_MeleeDungeon—3.4%×1
Scarecrow—3.4%×1
Scarecrow_Dungeon—3.4%×1
Scarecrow_DungeonNoRoam—3.4%×1
NPC_TunnelDweller—2.3%×1
NPC_TunnelDwellerSpawned—2.3%×1
NPC_UnderwaterDweller—2.3%×1
Loot-Barrel-1—1.1%×1
Loot-Barrel-2—1.1%×1
loot_barrel_1—1.1%×1
loot_barrel_2—1.1%×1

