Sled
Statistics
Crafting recipe
500 Repair when placed
A damaged Sled can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
×250 Repair
Worn Sled can be restored at a Repair Bench. A full repair costs a fraction of the original materials. Each repair also shaves a little off the item's maximum condition.
×101 Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
×250
×300
×375
×200
Homing Missile ×1262—
100
150
45
3
Rocket ×1312.5—
1,400
1,950
40
4
100
30
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
High Velocity Rocket ×2195—
400
600
40
4
40mm HE Grenade ×462.5—
340
480
40
4
20
6
Beancan Grenade ×46515%
480
720
80
Survey Charge ×1514—
900
1,350
150
300
75
Explosive 5.56 Rifle Ammo ×1613—
400
480
80 From full health (200 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Medium Present 6.4%×1 The chance is for a single roll of what the item gives when opened.