Medieval Sheet Metal Double Door
Statistics
250HEALTH
×1UPKEEP
8hDECAYS IN
Crafting recipe
200 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Medieval Sheet Metal Double Door can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×100 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Bleeding 100% 0%
Bullet 100% 0%
Cold 100% 0%
Cold Exposure 100% 0%
Heat 100% 0%
Poison 100% 0%
Radiation 100% 0%
Radiation Exposure 100% 0%
Slash 100% 0%
Stab 100% 0%
Blunt 95% 5%
Explosion 20% 80%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×100 None
Green (powered) 60%
×120 None
Red 75%
×150 None
Yellow 40%
×80 None
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×1440—
2,200
3,000
200
100
60
5
4
Rocket ×2223.8—
2,800
3,900
200
80
60
8
Satchel Charge ×47020%
1,920
2,880
320
160
40mm HE Grenade ×930.8—
765
1,080
45
90
14
9
High Velocity Rocket ×1124—
2,200
3,300
220
22
Beancan Grenade ×1814.515%
2,160
3,240
360
Homing Missile ×328—
3,200
4,800
1,440
96
Survey Charge ×367—
2,160
3,240
360
720
180
Explosive 5.56 Rifle Ammo ×634—
1,575
1,890
315 From full health (250 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Code Lock
Flight Control Codelock
Key Lock
Door Closer