Large Industrial Furnace
Statistics
Crafting recipe
500
600
75 Workbench Level 2
Craft time
WB2 25s
WB3 −50% 12.5s
Repair when placed
A damaged Large Industrial Furnace can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×250
×300
×38 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×250
×300
×37
50% Green (powered) 60%
×300
×360
×45 None
Red 75%
×375
×450
×56
25% Yellow 40%
×200
×240
×30 None
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×3550—
6,600
9,000
600
300
180
15
12
Rocket ×5312.5—
7,000
9,750
500
200
150
20
Homing Missile ×6262—
600
900
270
18
Satchel Charge ×627520%
2,880
4,320
480
240
High Velocity Rocket ×8195—
1,600
2,400
160
16
40mm HE Grenade ×2462.5—
2,040
2,880
120
240
36
24
Beancan Grenade ×246515%
2,880
4,320
480
Survey Charge ×10814—
6,480
9,720
1,080
2,160
540
Explosive 5.56 Rifle Ammo ×11613—
2,900
3,480
580 From full health (1500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.