High External Adobe Wall
Statistics
500HEALTH
×1UPKEEP
8hDECAYS IN
Crafting recipe
4000
1 Workbench Level 2
Craft time
WB2 25s
WB3 −50% 12.5s
Repair when placed
A damaged High External Adobe Wall can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×2000
×100 Damage type Reduction Damage taken
Arrow 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bite 99% 1%
Bullet 99% 1%
Blunt 98% 2%
Slash 98% 2%
Stab 95% 5%
Bleeding 70% 30%
Cold 70% 30%
Poison 70% 30%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×666
67%
17% Green (powered) 60%
×800
20% Red 75%
×1000
25% Yellow 40%
×533
33%
13% Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×2275—
4,400
6,000
400
200
120
10
8
Rocket ×4139—
5,600
7,800
400
160
120
16
Satchel Charge ×1051.520%
4,800
7,200
800
400
40mm HE Grenade ×2718.6—
2,295
3,240
135
270
41
27
High Velocity Rocket ×3116.5—
6,200
9,300
620
62
Beancan Grenade ×461115%
5,520
8,280
920
Homing Missile ×975.2—
9,700
14,550
4,365
291
Survey Charge ×1184.2—
7,080
10,620
1,180
2,360
590
Explosive 5.56 Rifle Ammo ×1523.3—
3,800
4,560
760 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.