High External Adobe Gate
Statistics
500HEALTH
×1UPKEEP
8hDECAYS IN
Crafting recipe
3000
5 Workbench Level 2
Craft time
WB2 25s
WB3 −50% 12.5s
Repair when placed
A damaged High External Adobe Gate can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×1500
×25 Damage type Reduction Damage taken
Arrow 100% 0%
Heat 100% 0%
Radiation 100% 0%
Bite 99% 1%
Bullet 99% 1%
Blunt 98% 2%
Slash 98% 2%
Stab 95% 5%
Bleeding 70% 30%
Cold 70% 30%
Poison 70% 30%
Explosion 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×1500
×2
50% Green (powered) 60%
×1800
×3 None
Red 75%
×2250
×3
75% Yellow 40%
×1200
×2 None
Explosive NeededPer hitDudsRaw cost
Timed Explosive Charge ×2275—
4,400
6,000
400
200
120
10
8
Rocket ×4139—
5,600
7,800
400
160
120
16
Satchel Charge ×1051.520%
4,800
7,200
800
400
40mm HE Grenade ×2718.6—
2,295
3,240
135
270
41
27
High Velocity Rocket ×3116.5—
6,200
9,300
620
62
Beancan Grenade ×461115%
5,520
8,280
920
Homing Missile ×975.2—
9,700
14,550
4,365
291
Survey Charge ×1184.2—
7,080
10,620
1,180
2,360
590
Explosive 5.56 Rifle Ammo ×1523.3—
3,800
4,560
760 From full health (500 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Code Lock
Flight Control Codelock
Key Lock
Door Closer