Flight Recorder Box
Statistics
150HEALTH
18 slotsSTORAGE
2dDECAY DELAY
4dDECAYS IN
YesLOCKABLE
100%DROPS LOOT
Crafting recipe
100 Workbench Not required
Craft time
NO WB 15s
WB1 −50% 7.5s
WB2 −75% 3.8s
WB3 −75% 3.8s
Repair when placed
A damaged Flight Recorder Box can be repaired where it stands with a hammer. Repairing it from nothing to full costs:
Hammer Placed repair
×50 Repair
Worn Flight Recorder Box can be restored at a Repair Bench. A full repair costs a fraction of the original materials.
Repair bench No blueprint needed
×21 Damage type Reduction Damage taken
Arrow 100% 0%
Bite 100% 0%
Radiation 100% 0%
Bullet 90% 10%
Blunt 50% 50%
Heat 50% 50%
Slash 50% 50%
Stab 50% 50%
Reduction is how much of that damage type never lands. Damage taken is the rest: at 50% reduction a hit for 100 does 50. A negative reduction means the hit lands harder than it would bare.
RecyclerGuaranteed outputExtra chance output
Green 50%
×50 None
Green (powered) 60%
×60 None
Red 75%
×75 None
Yellow 40%
×40 None
Explosive NeededPer hitDudsRaw cost
High Velocity Rocket ×1195—
200
300
20
2
Homing Missile ×1262—
100
150
45
3
Rocket ×1312.5—
1,400
1,950
40
4
100
30
Satchel Charge ×127520%
480
720
80
40
Timed Explosive Charge ×1550—
2,200
3,000
100
4
200
60
5
40mm HE Grenade ×362.5—
255
360
30
3
15
5
Beancan Grenade ×36515%
360
540
60
Survey Charge ×1114—
660
990
110
220
55
Explosive 5.56 Rifle Ammo ×1213—
300
360
60 From full health (150 HP), each one placed on it: damage per hit is after its protection. Duds are throws that fizzle and need another throw, not counted in Needed. Costs are for the whole count, crafted from raw materials.
Code Lock
Flight Control Codelock
Key Lock